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・ Armadillo (C++ library)
・ Armadillo (comics)
・ Armadillo (disambiguation)
・ Armadillo (film)
・ Armadillo (magazine)
・ Armadillo (novel)
・ Armadillo (TV film)
・ Armadillo (video game)
・ Armadillo Aerospace
・ Armadillo armoured fighting vehicle
・ Armadillo de los Infante
・ Armadillo Enterprises
・ Armadillo girdled lizard
・ Armadillo Hill
・ Armadillo Peak
Armadillo projection
・ Armadillo repeat
・ Armadillo Run
・ Armadillo tea rooms
・ Armadillo Technical Institute
・ Armadillo World Headquarters
・ Armadillo World Headquarters, Austin, TX, 6/13/75
・ Armadillo-class tanker
・ ArmadilloCon
・ Armadillosuchus
・ Armadini
・ Armadio della vergogna
・ Armado
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Armadillo projection : ウィキペディア英語版
Armadillo projection

The armadillo projection is a map projection used for world maps. It is neither conformal nor equal-area but instead affords a view evoking a perspective projection while showing most of the globe instead of the half or less that a perspective would. The projection was presented in 1943 by Erwin Raisz (1893–1968) as part of a series of "orthoapsidal" projections, which are perspectives of the globe projected onto various surfaces. This one in the series has the globe projected onto half a torus. Raisz singled it out and named it the "armadillo" projection.〔
The toroidal shape and the angle it is viewed from tend to emphasize continental areas by eliminating or foreshortening swaths of ocean. In the pure case of projecting the half-torus, New Zealand cannot be seen, as in the images here. However, in publications, the projection often develops a "pigtail" which shows the rest of Australia as well as New Zealand.
Raisz coined the term ''orthoapsidal'' as a combination of orthographic and apsidal. He used it to mean drawing a parallel-meridian network, or graticule, on any suitable solid other than a sphere, and then making an orthographic projection of that.〔
==Formulas==
Given a radius of sphere ''R'', central meridian ''λ''₀ and a point with geographical latitude ''φ'' and longitude ''λ'', plane coordinates ''x'' and ''y'' can be computed using the following formulas:〔
: x = R\left(1+\cos \varphi\right)\sin\frac,
: y = R\left(ウィキペディア(Wikipedia)

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